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Alchemist fire 5e
Alchemist fire 5e







alchemist fire 5e

Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, Nature.Saving Throws: Intelligence, Constitution.Tools: Herbalism kit, alchemist's supplies, and one other tool of your choice.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Alchemist level after 1st.Hit Points at 1st Level: 8 + your Constitution modifier.Class FeaturesĪs an Alchemist, you gain the following class features Hit Points Intelligence should be your highest ability score, followed by Dexterity (or Strength if you plan to focus on the Bull's Strength Mutagen).

alchemist fire 5e

What attracted your character to the natural sciences? When did you get your first set of alchemist's supplies? Were you perhaps apprenticed to a wizard or potionmaker? Quick Build The path of the Alchemist is one of dedicated study and hard work.

ALCHEMIST FIRE 5E HOW TO

They learn through careful study how to combine various material components, rare ingredients, and special reagents to create Extracts, which are like spells in liquid form, similar to potions but unique to the Alchemist. The Magical ScientistĪlchemists are students of the natural sciences, the laws that govern the physical world, and the arcane mysteries that pervade them both. He reflects that all that effort was worth it, as his gaze locks on his first ever Philosopher's Stone. When the process is finally complete, the gnome sits back in his chair, smiling broadly. The dark green liquid slowly turns a deep purple, then froths up into a sickly yellow, then flashes a brilliant silver, before finally condensing into a blood red solid at the bottom of the glass. After decades of study, years of preparation, and months of dedicated hard work, it is finally time. (See the Brew Potion feat, page 80.) Gnomes get a +2 racial bonus on Alchemy checks because of their sensitive noses.A n elderly gnomish man squints through his spectacles, adjusting the temperature on the bubbling alembic on the table in front of him. This skill cannot be used to brew potions. Purchasing and maintaining an alchemist's lab (page 110) grants a +2 circumstance bonus to Alchemy checks (from the favorable condition of having the perfect tools for the job) but does not affect the cost of any items made using the skill. For identifying items, the cost represents additional supplies you must buy. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. You must have alchemical equipment to make an item or identify it. For identifying substances or potions, each failure consumes the cost per attempt. Yes, but in the case of making items, each failure ruins half the raw materials needed, and you have to pay half the raw material cost again. Make antitoxin, sunrod, tanglefoot bag, or thunderstone Make alchemist's fire, smokestick, or tindertwig Identify poison (after casting detect poison) TaskĬosts 1 gp per attempt (or 20 gp to take 20) The DM may allow an alchemist to perform other tasks related to alchemy, such as identifying an unknown substance or a poison.

alchemist fire 5e

To determine how much time and material it takes to make an alchemical item, use the DCs listed below and the rules for making things found in the Craft skill description. Some items you can make are found in the item descriptions in Chapter 7: Equipment and listed on Table 7-9: Special and Superior Items. Alchemists combine strange ingredients in secret ways to make marvelous substances.









Alchemist fire 5e